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Night Driver is one of the earliest first-person racing video games and is commonly believed to be one of the first published video games to display real-time first-person graphics.

The player controls a car which must be driven along a road at nighttime without crashing into the sides of the road as indicated by road side reflectors. The game is controlled with a single pedal for the accelerator, a wheel for steering and a four-selection lever for gear shifting.

The coin-operated game had a choice of three difficulties novice, pro and expert , which the player could select at game start. Road Runner. Robot Tank. Roc N Rope. Room Of Doom. Rubiks Cube. Save The Whales. Schnecke Gegen Eichhornchen. Scuba Diver. Sea Hawk. Sea Hunt. Secret Agent. Secret Quest. Sesam Offne Dich. Shark Attack. Shootin Gallery. Shuttle Orbiter. Sir Lancelot. Skate Boardin. Skeet Shoot. Skeleton Plus. Sky Diver. Sky Patrol. Sky Skipper. Slot Machine. Slot Racers.

Smurfs Save The Day. Snail Against Squirrel. Sneak N Peek. Snow White. Solar Fox. Solar Plexus. Solar Storm. Sorcerers Apprentice. Space Adventure. Space Attack. Space Battle.

Space Canyon. Space Cavern. Space Chase. Space Instigators. Space Invaders. Space Jockey. Space Shuttle. Space Treat. Space Treat Deluxe. Space Tunnel. Space War. Spacemaster X7. Spider Fighter. Spider Man. Spider Maze. Spikes Peak. Spitfire Attack. Spy Hunter. Squeeze Box. Squish Em.

Star Fire. Star Fox. Star Raiders. Star Ship. Star Strike. Star Trek. Star Voyager. Star Wars Death Star Battle. Star Wars Empire Strikes Back. Star Wars Jedi Arena. Star Wars The Arcade Game. Stellar Track. Strat O Gems Deluxe. Strategy X. Strawberry Shortcake. Street Racer. Sub Scan. Summer Games. Super Baseball. Super Breakout. Super Challenge Baseball. Super Challenge Football.

Super Cobra. Super Football. Surfs Up. Survival Run. Sword Fight. Swordquest Earthworld. Swordquest Fireworld. Swordquest Waterworld. Tac Scan. Tank Plus. Tanks But No Tanks. Tanzende Teller. Start with Atari Pong, a cool free online version of literally the first videogame ever, released way back in by Atari.

This two dimensional digital version of table tennis lets you challenge the all mighty CPU. Or how about Atari Breakout, the cool classic game from Atari, in which you have to clear all the stages from large colorful bricks. If you eliminate most of the enemies in each group before they reach the formation, there will only be a few bugs left after the last group as entered.

You'll have to destroy these individually, but this is the only time you need to aim your shots. In the first two Stages, you won't need to worry too much about entrance patterns because the enemies aren't very aggressive yet.

Just try to acquire a Double Fighter so you'll have it going into the first Challenging Stage. A Challenging Stage comes after each set of three entrance patterns. The only exception to this is the first set, where the third entrance pattern is skipped.

Stage 3 is the first Challenging Stage. After Stage 3, the set of four different Stages entrance patterns 1, 2, and 3, and a Challenging Stage repeats over and over. At the start of the first Challenging Stage, position your ship in the exact center of the screen. From this position, you should be able to get all of the enemies in the first Challenging Stage without moving.

In fact, it is possible to shoot all of the enemies in this Stage just by holding the fire button down. If you miss any enemies, you'll get another chance to hit them when they retreat off the top of the screen. Move back to the center immediately after chasing any missed bugs, so you'll be ready for the next group. The second Challenging Stage can also be cleared from the center of the screen.

After that, the Challenging Stages require you to move around more. Each Challenging Stage has five groups of enemies, so there will be up to five different positions you must fire from. Once you have found a position that works for a given group of enemies in a given Challenging Stage, always return to that position for that group. Eventually, you will develop your own set of position for each Challenging Stage. Starting with the second repeat of the entrance patterns Stage 4, 5, and 6 , special bonus enemies begin appearing.

A Bee will begin pulsating and move out of formation to change into a short row of transforms. In Stages 4, 5, and 6, the transforms are yellow Scorpions, and shooting all three will earn you a 1, point bonus.

In the next repeat of the entrance patterns, the transforms are the green Spy Ships from Bosconian, and a set of three is worth 2, points. The next repeat of the entrance pattern has Galaxian Flagships for transforms, and sets of three are worth 3, points.

After that, the three different transforms repeat in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies. However, the third set transforms very quickly, so be cautious about those. The Galaga enemies can be made to stop firing for an entire game by the following trick. Shoot all of the enemies in a wave except for one or two of the Bees on the far left.

You can leave either one or even both, but it is easier to leave just one, because your next task is to avoid the Bee's fire for up to 20 minutes without shooting them.



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