Blender poser tools 2
I use to work with Linux and Blender quite a bit a few years ago and remember some issues like that. For further reference, are you using Poser with Linux or are you just looking to be able to use Poser props with Blender?
Bare with me and I'll look in to it this coming week and get back to you. Again, I appreciate the feed back and I'm working on making this available to everyone. You're correct about the error with directory syntax.
I had a few minutes to look at it in Linux tonight. I'll work on that over the next couple of days and get it going for you. I'm impressed with this! Good ON you, Reddog I'm ashamed to admit I haven't actually tried your utility yet, but I will tonight Win7, etc. And I do intend to use it in Ubuntu as well. Matmatic is one of the big advantages to using Poser Blender always has a Linux version if there's a Windows version, though the converse isn't always true.
Quote - now i understand what this script does. The importer has worked beautifully on everything I've tried so far, about twenty or so items in the freebies here at Renderosity. The Exporter is a little more touchy, but also works quite well, at least on my ancient XP 32 bit machine.
All objects have to be UV unwrapped even if it doesn't use a UV map. Even a standard cube with a color wouldn't export without a UV map. I don't know about later versions, but my copy of Poser 7 doesn't handle alpha maps the same way as Blender, so some of it won't translate perfectly. For example, in Blender, it's possible to slap a decal over an object with a. All textures assigned to a material must be packed, even the textures that aren't checked, or the export will fail with an error message.
Materials won't import correctly into Poser, at least in my Poser 7, if they have spaces in their names, like "Wall Material". Some of the values won't be the same in Poser. Diffuse Intensity, for instance, if it's set to.
I've only exported about a half-dozen objects so far, but they've all worked great, bearing in mind the above. Thanks for the feed back. I appreciate the list. I sent a copy of this to my bug list email for the project. Textures do need to be packed, I added some pop up status messages and one of them was suppose to alert the user about trying to export a non-packed image, but that message did not seem to be working during my recent test.
You're right, Blender can nicely use a. The goal is to make it as seemless as possible to transfer between the programs. That took a lot of work behind the scenes to get every thing to end up in the same place. Right now, I'm just about finished working on updates for Linux compatability. Mainly, just having to deal with OS directory syntax. Just about finished with these then I'll look at the things you've mentioned. I'm hoping to hear from users trying the script out on a Mac. Once I post the upcoming update, hopefully one of you Mac users will send me some feed back and let me know if it works.
Quote - is there a trick where i can save the figure in poser as a prop and then load it in blender with this script? Blender materials aren't done quite the same way in Poser, so there'd be wasted time tweaking the materials to get Poser to accept them fairly well, and then bringing them back, you might have to tweak the material settings again in Blender to get them just the way you want.
It's much better to bring in prop files, tweak them to get them the way you want, then save the. You don't need to redo the textures if you save an object in Blender.
To bring in a Blender object, complete with textures and all the settings, use the Append option under File. Click Append , browse to the. Copies of those object s , complete with all their assigned materials, UV maps, etc. You can also load in materials, lights, armatures, entire scenes, or whatever else you can see is there. The only drawback to this method is that Blender doesn't allow you to keep thumbnail images of the objects in the Object directory, so you may not know what you're getting unless you open the.
You can also, by clicking the Link box, link to the data in the. In other words, you could bring in a chair and move it around and resize it, but it wouldn't allow you to change the materials or the mesh. That option is quite useful for large projects.
Attached Link: PT2. I've tested on my Linux machine and it seems to be working well at this time. There's still a few general translation obj placement issues to look at but I'm out of time for today. Wanted to get the Linux fix posted asap. Quote - ice-boy: here's a few techniques that might speed things up a little. Quote - any tips how to fast merge two materials together?
Posted another small update this morning that takes care of the issue of finding data files for the script when someone installs it using Blender's Install Script option. Quote - i am thinking that maybe i will make a duplciate figure in the figures runtime. That's what I've done since Gen 3 I don't use all materials most of the time I loaded the mesh obj in UVmapper then merged all the materials that use the same mapping and saved as a coppy then edited the cr2 reference to te obj and the materials definitions, I've done this with almost with all the characters with useless mats for me.
By the way I think I've seen a Figure to prop python script somewere, but don't remember, I'll look for it if I find it then I'll post it here This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used.
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The original add-on was abandoned a few years ago. Daniel fixed and rewrote it so now it's super slick! We recommend only using them if you're comfortable working with command-line programs. They're intended for use in command-line scripts and for users who use the shell often.
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